By Bill Bridges
Booklet through Bridges, invoice, Cassada, Jackie, Chupp, Sam
By Richard Baker
Who Can Stand Against
the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of 10000 screaming hobgoblin infantrymen. From the phalanx emerged a unmarried champion. one after the other the tribes fell silent because the warlord rose up, crimson scales sparkling alongside his shoulders, horns swept again from his head. 100 brilliant yellow banners stood underneath him, each one marked with an outstanding pink hand. He stood upon a precipice and raised his palms. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. “Hear me! the following day we march to war!”
Red Hand of Doom is a Dungeons & Dragons experience designed for characters of degrees 6—12. faced with the relentless enhance of Azurr Kul’s horde, the characters needs to adopt important missions to steer the end result of the warfare. Can they shatter the armies of the enemy, or will Azarr Kul’s goals rain destruction upon the human lands?
For use with those Dungeons & Dragons® center books
Player’s guide™ Dungeon Master’s advisor™ Monster Manual™
By S. John Ross
Mages fight to probe the mysteries of lifestyles, dying, time and area. ultimately, we assemble their magical wisdom jointly - GURPS Grimoire, the final word source for would-be sorcerers and confirmed mages. This critical rulebook provides new, strong spells for all campaigns, from Ice-Age epics to gritty cyberpunk slumcrawls.
GURPS Grimoire has over four hundred new spells, in addition to new schools. The adventurous - or the desparate - can now manage time and area utilizing Gate Magic. Savvy wizards remain present with know-how Magic, and provides "machine energy" and "rad" fullyyt new meaning!
Several new sub-colleges additionally upload flexibility in facing climate, electrical energy, ice, and acid.
An increased chart of spell prerequisite, and a convenient desk for fast reference, are incorporated. And Scott Paul Maykrantz, writer of GURPS Creatures of the evening, expands the GURPS Magic tables for producing Demons.
This publication is totally suitable with the principles in GURPS Magic, moment Edition.
Open, then, and research unusual new wonders . . .
By Wolfgang Baur, Gwendolyn F.M. Kestrel
A D&D super-adventure that may be performed as a mini-campaign or a chain of small aspect adventures.
Expedition to the Demonweb Pits is a D&D super-adventure for characters of degrees 9-12. it's usable as a mini-campaign by itself, as a narrative arc in a Dungeon Master's usual crusade, or as a sequence of small aspect adventures with a huge payoff. The constitution is particularly versatile and eminently customizable. the journey makes use of a brand new wrestle come upon structure designed to make the DM's task more uncomplicated and to hurry up play.
Heroes who develop into entangled within the adventure's plot quickly locate themselves squaring off opposed to the brokers of Lolth and Graz'zt throughout numerous planes, together with the Abyss.
By David Noonan
This full-length experience for the latest D&D crusade surroundings showcases the various most unusual features of the Eberron atmosphere. it's going to play out around the whole face of the Eberron international and is designed to both be a stand-alone event or an instantaneous follow-up to the 1st released Eberron event, Shadows of the final War.
By Amber E. Scott
- Know the unknown as you discover the lore and internal workings of the interior Sea’s so much elusive creatures in Pathfinder crusade surroundings: secret Monsters Revisited! resolve the myths in the back of mythical creatures encouraged by way of real-world monsters, just like the blood-sucking chupacabra, the larger-than-life sasquatch, and the mountain-dwelling yeti — and realize how they healthy into the award-winning Pathfinder crusade environment along such notorious favorites because the equine Sandpoint satan and disaster-heralding mothman. every one secret monster comprises examples of its misdeeds, facts the fiend leaves in its wake, and a pattern stat block of an extremely nefarious model of the beast. In an international the place little is because it turns out and the monsters are continuously one step prior to their pursuers, get the higher hand with Pathfinder crusade surroundings: secret Monsters Revisited!
By Jeff Crook
Everything a participant must understand to play evil or morally ambiguous
characters within the Forgotten geographical regions setting.
Champions of Ruin™ is a accomplished consultant to taking part in evil characters in
the Forgotten nation-states setting. Many elements of play are lined: vengeance,
ambition, evil vs. evil, corruption and ethical failure, loyalty and betrayal.
The ebook additionally discusses sorts of evil–lawful, chaotic, and neutral–as good as morally ambivalent characters resembling anti-heroes and rogues. Elder evils of maximum energy are mentioned in addition to instruments, feats, spells, evil locations and
planar touchstones, and guilds and businesses that evil characters can
join. new races also are introduced.
JEFF criminal has written novels for the Dragonlance® atmosphere, including
Dark Thane, The Rose and the Skull, and Conundrum.
WIL UPCHURCH is a full-time video game freelancer whose so much recent
work with Wizards of the Coast, Inc. contains Star Wars: final Adversaries™. His articles are available in Dragon® journal, Dungeon®
magazine,and different significant gaming magazines.
ERIC L. BOYD is a software program developer who has written largely approximately the
Forgotten nation-states for Wizards of the Coast, Inc. His most modern credits
include Lost Empires of Faerûn™, Faiths & Pantheons™, Races of
Faerûn™, and Serpent Kingdoms™.
By Phil Brucato
Biography SatyrPhil Brucato, aka Phil Brucato, Satyros, or simply undeniable Satyr, bought his first specialist tale to Marion Zimmer Bradley's Sword & Sorceress IX anthology in 1990. in the course of White Wolf's "classic WOD" interval, he co-created the Mage, Sorcerers campaign, Werewolf, Changeling and Vampire: darkish a while traces, contributing to over eighty books for the Wolf. the subsequent decade observed him writer Deliria: Faerie stories for a brand new Millennium, daily Heroes, Goblin Markets: The Glitter exchange, and renowned columns for nation-states of delusion, Witches & Pagans, and NewWitch journal.
Culture vs. growth "Asia. The East. A land of contrasts, from glittering megacorp skyscrapers to humble sacred temples. Japan, Malaysia and Hong Kong set the world's sped up speed of growth, yet round the corner in Indochina and Indonesia it is nonetheless final century. it is a secret to such a lot, but when you recognize your drek, youll locate it is a land of chance. something you will have is right here. Cred. equipment. Flesh. Hell, I even heard of a man discovering Enlightement. Theres continually a value, after all, no matter if it really is promoting your soul to the corps of your sister to the slave trade." Shadows of Asia offers details on every one state in Asia, from the inner strife of the center East to the enlightened new Japan, from the fight for energy in Russia to the war-torn jungles of Indochina. the $64000 underworld figures, corps, crime clothes and political leaders for every state are defined, in addition to maps and info at the distinct outlook of Asian magical traditions. to be used with the Shadowrun roleplaying online game.