By Jeremy Crawford, Mike Mearls, James Wyatt
New sessions, races, and different innovations on your D&D(R) game.
This publication builds at the array of periods and races provided within the first Player's Handbook(R), including either outdated favorites and new, never-before-seen strategies to the game.
The booklet provides a brand new strength resource for 4th variation D&D; periods utilizing the recent primal energy resource contain the barbarian and the druid.
Player's guide 2 expands the diversity of ideas to be had to D&D gamers with new sessions, races, powers, and different fabric.
Read Online or Download Dungeons & Dragons: Player's Handbook 2- Roleplaying Game Core Rules PDF
Similar Gaming books
Booklet by means of Kurtz, Steve
Excellent in Wraps; quarto; Paperback; 128 pages; B/W Illustrations; Subtitled: Being a consultant to formerly Unknown Inner-Planar Creatures, either Malevolent and Benign, and together with chosen Revised Entries from Older resources; Minor rubbing and shelf put on to wraps; Browning to edges of textual content; textual content unmarked yet smells of smoke.
Herein are featured six adventures initially provided in Dungeon Adventures magazine:Caermor via Nigel D. Findley: actual evil walks one of the villagers of Caermor. you need to discover the risk in time to avoid wasting the village from destruction. The Moor-Tomb Map by way of Jon Bailey: A mysterious maps lead you into the perilous Willowmoors and, hopefully, the misplaced tomb of Dalavan Meir.
Every little thing a participant must be aware of to play evil or morally ambiguouscharacters within the Forgotten nation-states environment. Champions of spoil™ is a accomplished advisor to taking part in evil characters inthe Forgotten nation-states atmosphere. Many facets of play are lined: vengeance,ambition, evil vs. evil, corruption and ethical failure, loyalty and betrayal.
Extra resources for Dungeons & Dragons: Player's Handbook 2- Roleplaying Game Core Rules