- The vile, hated orcs are the commonest, evil, humanoid race of the Pathfinder global, the sword-fodder of numerous celebrated heroes and bold adventurers. yet they’re additionally one of the such a lot populous civilized creatures in the world, and their centuries-spanning conflicts with dwarves, elves, and people shape the pages upon which the historical past of mankind is written in blood. Pathfinder spouse: Orcs of Golarion offers Pathfinder RPG avid gamers every little thing they should struggle — or play — orc and half-orc characters, bringing this shadowy race to the savage forefront!
- Learn the key historical past of this brutish race, from their first emergence from the Darklands into the sunlit global to the most recent stories from the orcish realm of Belkzen and different very important orc strongholds. realize the actual and psychological traits of orcs and their half-breed family members, discover their strange tradition, and select a suitable crusade trait to your orc or orc-slaying participant personality. With broad notes on orc faith and worship practices, orc tribal magic, and orc guns, wrestle strategies, and rage powers, this Pathfinder Companion is an absolute necessity for any who may conflict orcish evil — or enjoy it!
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First-class in Wraps; quarto; Paperback; 128 pages; B/W Illustrations; Subtitled: Being a advisor to formerly Unknown Inner-Planar Creatures, either Malevolent and Benign, and together with chosen Revised Entries from Older resources; Minor rubbing and shelf put on to wraps; Browning to edges of textual content; textual content unmarked yet smells of smoke.
Herein are featured six adventures initially awarded in Dungeon Adventures magazine:Caermor by way of Nigel D. Findley: precise evil walks one of the villagers of Caermor. you want to discover the risk in time to save lots of the village from destruction. The Moor-Tomb Map via Jon Bailey: A mysterious maps lead you into the perilous Willowmoors and, with a bit of luck, the misplaced tomb of Dalavan Meir.
Every thing a participant must recognize to play evil or morally ambiguouscharacters within the Forgotten nation-states environment. Champions of spoil™ is a complete advisor to enjoying evil characters inthe Forgotten nation-states environment. Many elements of play are lined: vengeance,ambition, evil vs. evil, corruption and ethical failure, loyalty and betrayal.
Extra resources for Pathfinder Companion: Orcs of Golarion (Pathfinder Player Companion)
If the objective dies, you need to consume its middle (a full-round motion) to realize the spell’s advantages. If the objective survives, the spell isn't really wasted and you'll try out back so long as you proceed targeting the spell. should you devour the center, you achieve the advantages of a loss of life knell spell, other than you achieve 1d8 transitority hit issues in step with Hit Die of the objective, and the bonus to energy is a profane bonus. Ghost Wolf university conjuration (creation); point sorcerer/wizard four Casting Time 10 mins elements V, S, F (dire wolf enamel) Orcs of Golarion variety zero feet. goal one quasi-real dire wolf-like creature period 1 hour/level (D) or 1 round/level; see textual content Saving Throw none (see description); Spell Resistance no This spell conjures a wide, quasi-real, wolf-like creature made from roiling black smoke. It capabilities as phantom steed, other than as famous above. furthermore, the creature radiates an air of mystery of worry. Any creature with under 6 Hit cube inside 30 toes (except the wolf ’s rider) needs to make a Will store or turn into shaken for 1d4 rounds (this is a mind-affecting worry effect). A creature that makes its Will keep is unaffected by means of the steed’s worry air of secrecy for twenty-four hours. The ghost wolf can also be utilized in wrestle. as soon as in step with around, the rider may well direct the wolf to assault in conflict as a loose motion (bite +10, 1d8+6 damage); in contrast to an animal mount, this doesn't require a experience payment or any education. as soon as the ghost wolf assaults, it lasts for under 1 around according to point thereafter. new store to extinguish the flames (DC equivalent to the DC of the spell); in a different way it takes one other 1d6 hearth harm. power university transmutation; point adept zero, cleric zero Casting Time 1 usual motion parts V, S diversity contact goal creature touched length 1 minute or till discharged Saving Throw Will negates (harmless); Spell Resistance definite This spell infuses the topic with a small surge of power. The creature will get a +1 competence bonus on a unmarried melee harm roll. It needs to decide to use the bonus sooner than making the roll to which it applies. Ranged or spell assaults are unaffected by way of this spell. safeguard the Banner college abjuration; point adept 1, cleric 1 Casting Time 1 ordinary motion parts V, S, DF variety contact objective general touched length 1 minute/level Saving Throw Will negates; Spell Resistance no This spell is used to guard considered one of a tribe’s most beneficial possessions: its tribal banner. Any creature (other than a member of the tribe which the traditional represents) trying to without delay assault or contact the normal needs to make a Will store. This spell features as sanctuary, yet purely protects a typical or banner. moreover, the spell provides a +2 bonus to the standard’s hardness, and +10 to the standard’s hit issues all through the spell. Spontaneous Immolation tuition evocation [fire]; point sorcerer/wizard 2 Casting Time 1 average motion parts V, S, M (pinch of saltpeter) variety medium (100 toes. + 10 feet. /level) objective one creature length immediate Saving Throw Fortitude part and Reflex (see description); Spell Resistance definite You aspect your finger at a creature, inflicting it to spontaneously burst into flame.